I’ve started on coding Awake in Unity, I’ve not had much experience with coding, and I’ve definitely never coded a whole game on my own before so it’s proving to be a difficult process with slow progress.

I began with designing the mechanics an the rules for the game on paper. Using methods I learned in James’ ‘Building the World’ workshops, such as probability trees and proc-gen. Planning out how to generate a map using different grid tiles. Creating probability trees to use as AI for the enemies attack patterns in combat.

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With some guidance from James I have started on writing the code for map generation in Unity.

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