Rogue Like

Roguelike is a subgenre of role playing games (RPGs), characterised by a dungeon crawl through procedurally generatedgame levels, turn-based gameplay, tile-based graphics, and permanent death (lose all progress and start again) of the player-character. Most roguelikes are based on a high fantasy narrative, reflecting their influence from tabletop role playing games such as Dungeons & Dragons. So I have looked at some roguelikes that share similar features and style that I have in my game.


A top down, spaceship simulation rogue like. The game features a randomised galaxy to travel through, different player ships that unlock, resource and crew management and upgrade systems.


Rogue Legacy

A 2D side scrolling platformer with rogue like elements. Explore a dungeon with 4 different environments each with its own boss, the environments are built from randomised segments that change each time the player dies. When the player dies they pick from 3 randomised heirs to carry on. Earn gold to purchase upgrades for the next heir, but all gold and progress is lost when you start again,


Pixel Dungeon

Refined and minimalist rogue-lite. Pick one of four classes (Warrior, Mage, Rogue and Huntress). The player moves around the top-down 2D dungeons, killing enemies and gathering items, progressing by descending further down into the dungeon.


Knights of Pen and Paper 2

A turn-based, retro style, pixel-art adventure game. The player controls a group of role-playing game players during a Dungeons & Dragons-style game session, as well as the Dungeon Master. Though this game isn’t a rogue like it does share similar mechanics and feature to mine, such as an over world map and turn-based encounter events.


What do they all have?

Random Combat Encounters

Pixel art

What do I bring?

Streamlined and simplify elements of UI

Randomised Map Generation (replay-ablility)

Intuitive combat design, easy to learn but still fun to do.

Scripted choices to enhance story and mark progress

Balance Story and Replayability