Roguelike is a subgenre of role playing games (RPGs), characterised by a dungeon crawl through procedurally generatedgame levels, turn-based gameplay, tile-based graphics, and permanent death (lose all progress and start again) of the player-character. Most roguelikes are based on a high fantasy narrative, reflecting their influence from tabletop role playing games such as Dungeons & Dragons. So I have looked at some roguelikes that share similar features and style that I have in my game.
A top down, spaceship simulation rogue like. The game features a randomised galaxy to travel through, different player ships that unlock, resource and crew management and upgrade systems.
A 2D side scrolling platformer with rogue like elements. Explore a dungeon with 4 different environments each with its own boss, the environments are built from randomised segments that change each time the player dies. When the player dies they pick from 3 randomised heirs to carry on. Earn gold to purchase upgrades for the next heir, but all gold and progress is lost when you start again,
Refined and minimalist rogue-lite. Pick one of four classes (Warrior, Mage, Rogue and Huntress). The player moves around the top-down 2D dungeons, killing enemies and gathering items, progressing by descending further down into the dungeon.
Knights of Pen and Paper 2
A turn-based, retro style, pixel-art adventure game. The player controls a group of role-playing game players during a Dungeons & Dragons-style game session, as well as the Dungeon Master. Though this game isn’t a rogue like it does share similar mechanics and feature to mine, such as an over world map and turn-based encounter events.
What do they all have?
Random Combat Encounters
What do I bring?
Streamlined and simplify elements of UI
Randomised Map Generation (replay-ablility)
Intuitive combat design, easy to learn but still fun to do.
Scripted choices to enhance story and mark progress
Balance Story and Replayability